![]() You will need some kind of knowledge of Cinema 4D to follow what is going on, but the idea is to show how quickly you can solve problems using the C4d toolset. Also note, this was made with x-particles 2.Ĭ4D silent tips & spoken tuts is an ongoing series of project breakdowns and short demonstrations showing techniques and tricks used for various different purposes. The seems to be solved by putting the trails at the bottom of the object manager. Note: there is some kind of priority issue with the trails in this set up which disables the spawning for some reason. You can elaborate on this set up to grow flowers or grass from anything that can be applied to a proximal shader. This is a kind of work around using other c4d tools to compensate. I have had problems using the proximal shader to generate or interact with x-particles in the past. This tip uses: x-particles, xp turbulence, xp freeze, xp collision, xp spawn, xp trails, mograph, random effector, proximal shader, displace deformer ![]() C4D silent tips & spoken tuts - /Munkstudios
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